Details on projects and tasks I contributed to:
PROMETHEUS – VFX 1 – 3 – The Moving Picture Company – Feature Film
Asset Generalist Artist, Asset Department Developer
Juggernaut displacement mapping. Development of various Photoshop tools to enhance the texturing process.
PROMETHEUS – VFX 4 – 8 – The Moving Picture Company – Feature Film
Asset Generalist Artist, Asset Department Developer
Vickers Module modeling and texturing. Development of various Maya and Mari tools to enhance the modeling and texturing processes.
MALEFICENT – VFX 1 – 5 – The Moving Picture Company – Feature Film
Concept Artist, Creature Modeling & Texture Artist
Faerie Dark Rider and Faerie Dark Boar concept models creation. Faerie Dark Troll texture concept creation. Faerie Dark Troll modeling refinements.
MALEFICENT – VFX 6 – The Moving Picture Company – Feature Film
Concept Artist, Creature Modeling & Texture Artist
Faerie Leaf modeling refinements. Faerie Leaf texturing.
GODZILLA – VFX 1 – 14 – The Moving Picture Company – Feature Film
Concept Artist, Creature Modeling & Texture Artist
Godzilla concept model refinements, asset creation coordination, modeling, texturing and facial blendshapes. Muto facial modeling refinements, facial blendshapes and flexshapes.
MARIKA – Personal Work
ABADDON – Personal Work
PEIN RIKUDŌ – Personal Work
Concept from Naruto by Masashi Kishimoto.
IZANAGI SALAMANDER – Personal Work
GAMMA PRIME – Personal Work
ALPHA PRIME MUTATED – Personal Work
PEIN RIKUDŌ – Personal Work
Concept from Naruto by Masashi Kishimoto.
IZANAGI SALAMANDER – Personal Work
COLOUR – Personal Work
Lead Developer, Project Coordinator – colour-science.org